Ys: Wanderers from Ys cover art

Ys: Wanderers from Ys

"Adol Christin's long-time friend, Dogi, wishes to return to his home town of Redmont after hearing about strange disturbances that are happening there."

Nihon Falcom·Nihon Falcom· July 21, 1989· Main Game
79
User Score
17 ratings

Adol Christin's long-time friend, Dogi, wishes to return to his home town of Redmont after hearing about strange disturbances that are happening there. Always looking for an adventure, Adol joins him and soon finds out the cause of this new evil. Ys: Wanderers from Ys breaks away from the "bumping into enemies" battle system of the first two games, allowing Adol to control his sword in a variety of directions. Beside changing the battle system, the game's perspective switches to a side-scrolling view, as opposed to the top-down one of the previous games. Adol also has the ability to jump now. New to the series is the use of magical rings, which give Adol different powering-up abilities such as healing and shielding. The game also uses various key items found along the way to solve minor puzzles and progress the story.

Ys: Wanderers from Ys screenshots

Ys: Wanderers from Ys screenshot 1
Ys: Wanderers from Ys screenshot 2
Ys: Wanderers from Ys screenshot 3
Ys: Wanderers from Ys screenshot 4
Ys: Wanderers from Ys screenshot 5

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Ys: Wanderers from Ys screenshots

Ys: Wanderers from Ys screenshot 1
Ys: Wanderers from Ys screenshot 2
Ys: Wanderers from Ys screenshot 3
Ys: Wanderers from Ys screenshot 4
Ys: Wanderers from Ys screenshot 5

Artwork & Box Art

Ys: Wanderers from Ys artwork 1
PC-8800 Series
Standard
JP
Jul 21, 1989
PC-9800 Series
Standard
JP
Jul 28, 1989
User Score
79 /100
Generally Favorable
Based on 17 ratings
Aggregated from player ratings across platforms worldwide.
Score Guide
90–100
Universal Acclaim
75–89
Generally Favorable
Users
50–74
Mixed or Average
20–49
Generally Unfavorable
0–19
Overwhelming Dislike