Ys: Wanderers from Ys cover art

Ys: Wanderers from Ys

"Adol Christin's long-time friend, Dogi, wishes to return to his home town of Redmont after hearing about strange disturbances that are happening there."

Nihon Falcom· October 20, 1989· Port

Adol Christin's long-time friend, Dogi, wishes to return to his home town of Redmont after hearing about strange disturbances that are happening there. Always looking for an adventure, Adol joins him and soon finds out the cause of this new evil. Ys: Wanderers from Ys breaks away from the "bumping into enemies" battle system of the first two games, allowing Adol to control his sword in a variety of directions. Beside changing the battle system, the game's perspective switches to a side-scrolling view, as opposed to the top-down one of the previous games. Adol also has the ability to jump now. New to the series is the use of magical rings, which give Adol different powering-up abilities such as healing and shielding. The game also uses various key items found along the way to solve minor puzzles and progress the story.

Ys: Wanderers from Ys screenshots

Ys: Wanderers from Ys screenshot 1

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Ys: Wanderers from Ys screenshots

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Artwork & Box Art

Ys: Wanderers from Ys artwork 1
MSX2
Standard
JP
Oct 20, 1989
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