Tom Clancy's Splinter Cell: Chaos Theory cover art

Tom Clancy's Splinter Cell: Chaos Theory

"Even if the basic premise of every level is similar the actual design is different and more linear than in the console/PC version."

·Gameloft· March 23, 2005· Port

Even if the basic premise of every level is similar the actual design is different and more linear than in the console/PC version. Also one of the seven levels is completely new. Another big change are the controls: walking, fighting and performing acrobatic tricks use the control pad and buttons. But for moving the camera the player has to use the touch screen - which practically means he can't do both at the same time. He also activates his gadgets, e.g. night vision, there. The lockpicking mini game uses the stylus.

Tom Clancy's Splinter Cell: Chaos Theory screenshots

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Tom Clancy's Splinter Cell: Chaos Theory screenshots

Tom Clancy's Splinter Cell: Chaos Theory screenshot 1
Tom Clancy's Splinter Cell: Chaos Theory screenshot 2
Tom Clancy's Splinter Cell: Chaos Theory screenshot 3

Artwork & Box Art

Tom Clancy's Splinter Cell: Chaos Theory artwork 1
N-Gage
Standard
EU
Mar 28, 2005
N-Gage
Standard
NA
Mar 23, 2005
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