The Sims 2 cover art

The Sims 2

"In The Sims 2, your Sims will be more lifelike, more responsive, and more complex than ever before."

Maxis·Electronic Arts·Aspyr Media· September 14, 2004· Main Game
71
Critic Score
7 reviews
75
User Score
553 ratings

In The Sims 2, your Sims will be more lifelike, more responsive, and more complex than ever before. You'll be able to control your Sims over their entire lifetimes, taking them from their first steps to their golden years. Guide them through "Life's Big Moments" and build their "Life Score" with every decision you make. And since every Sim will have its own DNA, their appearance and personality will be passed down through the generations. Life in The Sims 2 will take on a whole different dimension with an entirely new 3-D engine.

Released 14 September 2004 for PC (Microsoft Windows) and Mac by Maxis, published by Electronic Arts and Aspyr Media. Rated 12 by PEGI, T by ESRB.

Story

The game starts at the neighborhood level. Here you can create a housing development from scratch or start with one of three pre-made neighborhoods, each with its own theme. From there, you'll settle on a house and a family of Sims to control. Sims now have aspirations, wants, and fears. The wants and fears are the day-to-day things that occupy their minds, like wanting to see friends or get married and fearing death or being rejected for a kiss. Satisfy their wants, and they become more efficient at completing tasks you assign them. Realize their fears, and Sims become lethargic, cranky, and unresponsive to your commands. Aspirations are the big-picture things, like raising a family, becoming wealthy, and gaining knowledge. Succeed here and you'll be able to buy odd gifts for your Sim to improve his or her life, like a money tree that pays dividends or a "fountain of youth" water cooler.

Of course, you wouldn't be able to juggle all that if it weren't for the improved "Free Will" option, which makes it easier for Sims to fulfill their basic needs. The artificial intelligence of the game is noticeably improved; they won't turn on radios just as a family member is going to bed but, strangely, they do occasionally put their dishes on the floor.

Another big change in the series is the concept of the lifespan. Now Sims are born with the traits of their parents, families grow, and Sims grow old. Not only does this go hand in hand with aspirations (growing up is the first aspiration that a baby Sim will have), it provides a limited time with which your Sims can achieve their goals.

The pre-made households all have backstories that are smart spoofs of soap-opera plots--lots of scheming, romance, ghosts, and family fighting.

The Sims 2 screenshots

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The Sims 2 DLC & expansions

Other versions of The Sims 2

Games like The Sims 2

The Sims 2 trailer and videos

Game intro
Game intro
Trailer
Trailer
Teaser
Teaser
Gameplay Video
Gameplay Video

The Sims 2 screenshots

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Artwork & Box Art

The Sims 2 artwork 1
PC (Microsoft Windows)
Standard
EU
Sep 16, 2004
Mac
Standard
NA
Jun 17, 2005
PC (Microsoft Windows)
Standard
NA
Sep 14, 2004
Mac
Standard
EU
Aug 13, 2005
Critic Score
71 /100
Mixed or Average
Based on 7 professional reviews
Aggregated from professional game critics and publications.
User Score
75 /100
Generally Favorable
Based on 553 ratings
Aggregated from player ratings across platforms worldwide.
Score Comparison
Critics
71
Users
75
Score Guide
90–100
Universal Acclaim
75–89
Generally Favorable
Users
50–74
Mixed or Average
Critics
20–49
Generally Unfavorable
0–19
Overwhelming Dislike