The King of Dragons cover art

The King of Dragons

"The game has 16 levels, though many are quite short."

Capcom· August 5, 1991· Main Game
72
User Score
35 ratings

The game has 16 levels, though many are quite short. Much like Capcom's Knights of the Round, King of Dragons features an role-playing video game-like level advancement system. Points scored for killing monsters and picking up gold count towards experience, and the character gains levels at regular intervals. With each level, the character's health bar increases, other attributes such as range improve, and the character also becomes invulnerable for a few seconds. Along the way, different weapon and armor upgrades for each character may also be picked up. King of Dragons features a simple control system that consists of a single attack button, and a jump button. By pressing both buttons, the character unleashes a magical attack that strikes all enemies in screen (its strength varies according to the character used) at the expense of losing energy. The fighter, cleric and dwarf can also use their shield to block certain attacks by tilting the joystick back right before the impact. This is one of the many Capcom games to feature the yashichi power-up item. There are three such power-ups hidden throughout the game, each giving the player an extra continue.

Released 5 August 1991 for Arcade by Capcom. 2-player local co-op.

The King of Dragons screenshots

The King of Dragons screenshot 1
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The King of Dragons screenshots

The King of Dragons screenshot 1
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Artwork & Box Art

The King of Dragons artwork 1
Arcade
Standard
JP
Aug 5, 1991
User Score
72 /100
Mixed or Average
Based on 35 ratings
Aggregated from player ratings across platforms worldwide.
Score Guide
90–100
Universal Acclaim
75–89
Generally Favorable
50–74
Mixed or Average
Users
20–49
Generally Unfavorable
0–19
Overwhelming Dislike