Super Pac-Man cover art
Games / Puzzle / Strategy / Pac-Man

Super Pac-Man

"Super Pac-Man is a game in Namco's Pac-Man family, but instead of gobbling up dots, Pac is required to eat fruit and prizes, such as apples, bunches of bananas, doughnuts, hamburgers, fried eggs, ears of corn, sneakers, pieces of cakes, raspberries, limes, cups of coffee, mushrooms, Galaxians, bells, and shamrocks."

Beam Software·Namco·Bally Midway· September 26, 1982· Main Game
59
User Score
15 ratings

Super Pac-Man is a game in Namco's Pac-Man family, but instead of gobbling up dots, Pac is required to eat fruit and prizes, such as apples, bunches of bananas, doughnuts, hamburgers, fried eggs, ears of corn, sneakers, pieces of cakes, raspberries, limes, cups of coffee, mushrooms, Galaxians, bells, and shamrocks. Most of these items are hidden in passages that have locked doors at either entrance, and in order to unlock the doors, Pac needs to eat the key that is closest to the passage that he wishes to unlock. As usual, ghosts will keep chasing Pac around the maze until he has lost all his lives. However, Pac can enter the warp tunnels at either side of the maze to lose the ghosts quickly. There are two types of power pellets in the maze: green and yellow. Yellow power pellets cause ghosts to turn blue, allowing Pac to eat them for points, whereas green ones cause Pac to enlarge and will also cause the ghosts to become much thinner and wider, allowing him to fly over them. He can also break open the doors without the need of keys. The effects of the pellets, unfortunately, only last for a number of seconds. During the time that he is enlarged, a flashing star will appear besides two boxes that are located in the middle of the maze. The first box will display the current fruit or prize, and the other will display a rotating selection of them. If Pac manages to eat the star when they match there will be a large bonus score. Occasionally, after three or more stages, there will be a bonus stage where Pac automatically gets enlarged. The object of these stages is to eat everything in the maze before the time runs out and, during these stages, there will be no ghosts to pursue him.

Released 26 September 1982 for Arcade, Commodore C64/128/MAX, DOS and Legacy Mobile Device by Beam Software and Namco, published by Bally Midway. About 2 hours to beat, 3 hours for everything. Up to 2 players locally.

Super Pac-Man screenshots

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Super Pac-Man screenshots

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Artwork & Box Art

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Arcade
Standard
JP
Sep 26, 1982
Arcade
Standard
NA
Oct 1, 1982
Commodore C64/128/MAX
Standard
NA
Dec 31, 1988
DOS
Standard
NA
Dec 31, 1989
Legacy Mobile Device
Standard
NA
May 17, 2006
Atari 5200
Standard
WW
TBD
Cancelled
Atari 8-bit
Standard
NA
Dec 31, 1984
Cancelled
User Score
59 /100
Mixed or Average
Based on 15 ratings
Aggregated from player ratings across platforms worldwide.
Score Guide
90–100
Universal Acclaim
75–89
Generally Favorable
50–74
Mixed or Average
Users
20–49
Generally Unfavorable
0–19
Overwhelming Dislike