
Spellrazor
"If you miss the days of creepy, sinister, neon-tinged arcade games (especially the early work of Eugene Jarvis) that reward deep knowledge and skillful play, then this game is for you."
If you miss the days of creepy, sinister, neon-tinged arcade games (especially the early work of Eugene Jarvis) that reward deep knowledge and skillful play, then this game is for you. Spellrazor is an early-1980s-tinged Rogue-meets-Defender/Berzerk arcade-adventure game with (gulp) 27 fire buttons, auto-targeting, a bunch of secrets and a rather creepy meta-story. Being a conversion of a semi-mythical arcade game developed by Duncan Bower in 1981, this version includes the unusual in-game development/debugger console which exposes the weird, glitchy nightmare of the game's mythology.
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