Samurai Shodown VI cover art
Games / Fighting / Samurai Shodown

Samurai Shodown VI

"Among other series changes, aerial blocking was removed entirely, and the switch-around move, which enabled a player to shift quickly behind the other's back, as well as the dodge (evade, side-step), in which the move virtually brings a semi-3D environment to the defense in attempt to use each sword more effectively."

Yuki Enterprise·SNK Playmore· September 14, 2005· Main Game
66
User Score
8 ratings

Among other series changes, aerial blocking was removed entirely, and the switch-around move, which enabled a player to shift quickly behind the other's back, as well as the dodge (evade, side-step), in which the move virtually brings a semi-3D environment to the defense in attempt to use each sword more effectively. One can no longer charge one's own "pow" gauge. The off-screen delivery man was omitted entirely from the game. The "CD combo" was added, wherein a player can press the C and D buttons together, triggering a strike that can be followed up by a sequence of button taps. SNK also added a "suicide" move, wherein one's character forfeits the round. The bonus to this is that the one committing suicide will start the next round with a full "POW" gauge. Certain finishes also enable a "fatality" move in the vein of Mortal Kombat.

Released 14 September 2005 for PlayStation 4, PlayStation 3, Arcade and PlayStation 2 by Yuki Enterprise, published by SNK Playmore. Rated T by ESRB.

Samurai Shodown VI screenshots

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Samurai Shodown VI screenshots

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Artwork & Box Art

Samurai Shodown VI artwork 1
Samurai Shodown VI artwork 2
PlayStation 4
Standard
WW
Nov 22, 2016
PlayStation 3
Standard
WW
Nov 19, 2014
Arcade
Standard
WW
Sep 14, 2005
PlayStation 2
Standard
WW
Jan 26, 2006
User Score
66 /100
Mixed or Average
Based on 8 ratings
Aggregated from player ratings across platforms worldwide.
Score Guide
90–100
Universal Acclaim
75–89
Generally Favorable
50–74
Mixed or Average
Users
20–49
Generally Unfavorable
0–19
Overwhelming Dislike