Sam & Max: The Devil's Playhouse cover art

Sam & Max: The Devil's Playhouse

"Wield psychic powers against fearsome foes in this epic 5 game comedy saga."

Telltale Games· April 2, 2010· Main Game
71
Critic Score
1 reviews
73
User Score
36 ratings

Wield psychic powers against fearsome foes in this epic 5 game comedy saga. In The Devil’s Playhouse series, a mysterious power calls to the strongest and strangest who might wield it - intergalactic warlords and eldritch gods, under-dwellers and scholars of the arcane. This first episode starts with a bang as gorilla invader Skunk'ape sets his sights on Max’s mysterious abilities. While mastering his future sight, teleportation, shape shifting and mind reading powers - and investigating their source - Sam & Max must fend off villainous Skunk’ape and get him banished to The Penal Zone. The saga plays out in a surreal symphony of mayhem that gets deeper and more twisted with each episode. * Episode 1: The Penal Zone * Episode 2: The Tomb of Sammun-Mak * Episode 3: They Stole Max's Brain! * Episode 4: Beyond the Alley of the Dolls * Episode 5: The City That Dares Not Sleep

Released 2 April 2010 for Mac, iOS, PC (Microsoft Windows) and PlayStation 3 by Telltale Games. Rated 12 by USK, T by ESRB. About 13 hours to beat, 18 hours for everything.

Story

The game begins with a Twilight Zone-style narrator who tells to the audience that Sam & Max have come to learn of the "Toys of Power"- seemingly harmless toys that Max is able to use to perform various psychic abilities, such as teleportation and precognition. They first use the toys to stop the alien General Skun-ka'pe from destroying the city, who has come to Earth to seek out the Toys himself, and banish him back to the Penal Zone- an interdimensional prison that he escaped previously to the episode. During this mission, the Freelance Police encounter a cult of Mole Men who have been watching over a mysterious artifact called the Devil's Toybox that has been sitting in the basement of Sam and Max's office for quite some time. By watching some dusty film reels, they learn that their great-grandparents, Sameth and Maximus, were chosen by the cryptic Mr. Papierwaite to retrieve the Toybox from the Tomb of Sammun-Mak, an ancient Pharaoh. However, when they successfully recovered it, Papierwaite attempted to use Maximus' psychic powers and the Toybox to summon the Elder God, Yog-Soggoth, and bring about the end of the world. Sameth and Maximus managed to stop Mr. Papierwaite by tricking him into saying the summoning words himself and then tasked the Mole Men of the time with watching the Toybox in the basement under their office building (they were supposed to help, too, but were unintentionally killed by a protection spell).

Sam & Max: The Devil's Playhouse screenshots

Sam & Max: The Devil's Playhouse screenshot 1
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Sam & Max: The Devil's Playhouse screenshot 3
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Sam & Max: The Devil's Playhouse screenshot 5

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Sam & Max: The Devil's Playhouse screenshots

Sam & Max: The Devil's Playhouse screenshot 1
Sam & Max: The Devil's Playhouse screenshot 2
Sam & Max: The Devil's Playhouse screenshot 3
Sam & Max: The Devil's Playhouse screenshot 4
Sam & Max: The Devil's Playhouse screenshot 5

Artwork & Box Art

Sam & Max: The Devil's Playhouse artwork 1
Sam & Max: The Devil's Playhouse artwork 2
Mac
Standard
WW
Apr 15, 2010
iOS
Standard
WW
Apr 2, 2010
PC (Microsoft Windows)
Standard
WW
Apr 15, 2010
PlayStation 3
Standard
NA
Apr 15, 2010
PlayStation 3
Standard
EU
Jun 30, 2010
Critic Score
71 /100
Mixed or Average
Based on 1 professional review
Aggregated from professional game critics and publications.
User Score
73 /100
Mixed or Average
Based on 36 ratings
Aggregated from player ratings across platforms worldwide.
Score Comparison
Critics
71
Users
73
Score Guide
90–100
Universal Acclaim
75–89
Generally Favorable
50–74
Mixed or Average
CriticsUsers
20–49
Generally Unfavorable
0–19
Overwhelming Dislike