Ninja-kun: Ashura no Shou cover art

Ninja-kun: Ashura no Shou

"As with the original Ninja-Kid, the goal of each stage is to defeat the many enemies roaming around by first reaching them and then throwing ninja stars at them."

Opera House·HAL Laboratory· December 31, 1987· Port

As with the original Ninja-Kid, the goal of each stage is to defeat the many enemies roaming around by first reaching them and then throwing ninja stars at them. Ninja-kun can also acquire scrolls that briefly give him stronger attacks, like a fire burst that takes out all nearby enemies. Each stage (or "scene") has a different layout, with some being merely a single screen (such as Scene 1) as well as larger vertically- and horizontally-scrolling stages. The enemies are usually different too, with increasing difficulty.

Ninja-kun: Ashura no Shou screenshots

Ninja-kun: Ashura no Shou screenshot 1
Ninja-kun: Ashura no Shou screenshot 2
Ninja-kun: Ashura no Shou screenshot 3

Games like Ninja-kun: Ashura no Shou

Ninja-kun: Ashura no Shou screenshots

Ninja-kun: Ashura no Shou screenshot 1
Ninja-kun: Ashura no Shou screenshot 2
Ninja-kun: Ashura no Shou screenshot 3

Artwork & Box Art

Ninja-kun: Ashura no Shou artwork 1
MSX2
Standard
JP
Dec 31, 1987
📋
No review data available for this title yet.