Missile Command cover art

Missile Command

"As a regional commander of three anti-missile batteries, the player must defend six cities in their zone from being destroyed."

Atari·Sega·Taito·Atari Corporation· July 1, 1980· Main Game
76
Critic Score
2 reviews
74
User Score
51 ratings

As a regional commander of three anti-missile batteries, the player must defend six cities in their zone from being destroyed. The player's six cities are being attacked by an endless hail of ballistic missiles, some of them even splitting like multiple independently targetable reentry vehicles (MIRVs). New weapons are introduced in later levels: smart bombs that can evade a less than perfectly targeted missile, and bomber planes and satellites that fly across the screen and launch missiles of their own.

Released 1 July 1980 for Arcade, Atari ST/STE and Commodore C64/128/MAX by Atari, published by Sega and Taito. Rated 3 by PEGI, E by ESRB. About 1 hours to beat. Up to 2 players locally.

Missile Command screenshots

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Missile Command screenshots

Missile Command screenshot 1
Missile Command screenshot 2
Missile Command screenshot 3
Missile Command screenshot 4
Missile Command screenshot 5
Missile Command screenshot 6
Missile Command screenshot 7
Missile Command screenshot 8

Artwork & Box Art

Missile Command artwork 1
Arcade
Standard
NA
Jul 1, 1980
Arcade
Standard
EU
Sep 30, 1980
Arcade
Standard
JP
Jul 1, 1980
Atari ST/STE
Standard
NA
Dec 31, 1987
Commodore C64/128/MAX
Standard
EU
Dec 31, 1983
Critic Score
76 /100
Generally Favorable
Based on 2 professional reviews
Aggregated from professional game critics and publications.
User Score
74 /100
Mixed or Average
Based on 51 ratings
Aggregated from player ratings across platforms worldwide.
Score Comparison
Critics
76
Users
74
Score Guide
90–100
Universal Acclaim
75–89
Generally Favorable
Critics
50–74
Mixed or Average
Users
20–49
Generally Unfavorable
0–19
Overwhelming Dislike