Mike Edwards' Realm of Impossibility cover art

Mike Edwards' Realm of Impossibility

"Is a platform game in which the protagonist has to fight the titular monsters, snakes, spiders, and an array of other creatures in order to survive."

BRAM Inc.·Electronic Arts·Ariolasoft· August 1, 1984· ExpandedGame

Is a platform game in which the protagonist has to fight the titular monsters, snakes, spiders, and an array of other creatures in order to survive. The success of the original release "Zombies" prompted Don Daglow to acquire the rights for EA. Minor changes were made to the game, new levels were added, and a new soundtrack was added, written by Dave Warhol. Officially renamed "Mike Edwards' Realm of Impossibility", it was released not long after the original BRAM release, with the box cover touting "Deluxe Edition of The Classic Game Zombies". The game was part of the "third wave" of titles introduced by Electronic Arts after its founding in 1982.

Released 1 August 1984 for Atari 8-bit, Apple II, Commodore C64/128/MAX and ZX Spectrum by BRAM Inc., published by Electronic Arts and Ariolasoft. Up to 2 players locally.

Story

The dungeons the hero must traverse make use of visual effects, similar to those found in M. C. Escher's work, to create physically impossible scenarios. These structures serve as a basis for puzzles which must be solved in-between the fighting in order to proceed.

The game features a total of 13 dungeons with 129 different rooms. A cooperative mode with another player is also included.

Mike Edwards' Realm of Impossibility screenshots

Mike Edwards' Realm of Impossibility screenshot 1
Mike Edwards' Realm of Impossibility screenshot 2
Mike Edwards' Realm of Impossibility screenshot 3
Mike Edwards' Realm of Impossibility screenshot 4

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Gameplay Video
Gameplay Video

Mike Edwards' Realm of Impossibility screenshots

Mike Edwards' Realm of Impossibility screenshot 1
Mike Edwards' Realm of Impossibility screenshot 2
Mike Edwards' Realm of Impossibility screenshot 3
Mike Edwards' Realm of Impossibility screenshot 4

Artwork & Box Art

Mike Edwards' Realm of Impossibility artwork 1
Mike Edwards' Realm of Impossibility artwork 2
Atari 8-bit
Standard
EU
Dec 31, 1984
Apple II
Standard
NA
Dec 1, 1986
Atari 8-bit
Standard
NA
Aug 1, 1984
Commodore C64/128/MAX
Standard
EU
Dec 31, 1984
Commodore C64/128/MAX
Standard
NA
Dec 31, 1984
ZX Spectrum
Standard
EU
Dec 31, 1985
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