Metal Slug 6 cover art
Games / Shooter / Platform / Metal Slug

Metal Slug 6

"Metal Slug 6 returns to the Rebel-Martian alliance featured in Metal Slugs 2, X, and 3, but on a much broader scale."

SNK Playmore·Sega· February 24, 2006· Main Game
79
User Score
51 ratings

Metal Slug 6 returns to the Rebel-Martian alliance featured in Metal Slugs 2, X, and 3, but on a much broader scale. Rather than repeating the previous games' events of the Martians breaking the alliance and the Rebels assisting the player in turn, the player now teams up with the Rebels and Martians to combat an even greater threat. Metal Slug 6 introduces a new play mechanic dubbed the 'Weapon Stock System'. Two gun power-ups can now be carried at the same time. Players can switch between the two weapons, or simply put them both away in favor of the default weapon. When obtaining a new weapon power-up, it will automatically occupy the inactive slot, or, if both are holstered, replace the less recent weapon of the two. The score is now multiplied by powers of 2. The faster the speed at which enemies are killed, the higher the power, as a meter at the bottom of the screen shows. When it says "Max" enemies and destructible objects will drop coins for an extra high score.

Metal Slug 6 screenshots

Metal Slug 6 screenshot 1
Metal Slug 6 screenshot 2
Metal Slug 6 screenshot 3

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Metal Slug 6 screenshots

Metal Slug 6 screenshot 1
Metal Slug 6 screenshot 2
Metal Slug 6 screenshot 3

Artwork & Box Art

Metal Slug 6 artwork 1
Arcade
Standard
WW
Feb 24, 2006
PlayStation 2
Standard
JP
Sep 14, 2006
User Score
79 /100
Generally Favorable
Based on 51 ratings
Aggregated from player ratings across platforms worldwide.
Score Guide
90–100
Universal Acclaim
75–89
Generally Favorable
Users
50–74
Mixed or Average
20–49
Generally Unfavorable
0–19
Overwhelming Dislike