Kururin Paradise cover art

Kururin Paradise

"Kururin Paradise revolves around avoiding collisions as the player maneuver a robot through levels."

Eighting·Nintendo·iQue· December 6, 2002· Main Game
70
User Score
6 ratings

Kururin Paradise revolves around avoiding collisions as the player maneuver a robot through levels. The robot is shaped like a stick, and constantly spins. The second in the Kururin franchise, Paradise involves navigating complex levels with a constantly-rotating robot. Spring objects within levels change the direction of rotation when collided with, and an unlockable ability allows for increasing the speed of rotation. The player has three hit points. After three collisions with objects in the level (discounting the aforementioned springs), the level is re-started. Some levels have intermediate points that replenish health fully. However, they do not save progress. If the player loses all of his or her hit points, they still restart the level from the beginning. Almost all of the game is in Japanese.

Released 6 December 2002 for Game Boy Advance and Wii U by Eighting, published by Nintendo and iQue. Rated A by CERO. Up to 4 players locally.

Kururin Paradise screenshots

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Games like Kururin Paradise

Kururin Paradise trailer and videos

Trailer
Trailer

Kururin Paradise screenshots

Kururin Paradise screenshot 1
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Kururin Paradise screenshot 5
Kururin Paradise screenshot 6
Kururin Paradise screenshot 7
Kururin Paradise screenshot 8
Kururin Paradise screenshot 9

Artwork & Box Art

Kururin Paradise artwork 1
Game Boy Advance
Standard
JP
Dec 6, 2002
Wii U
Standard
JP
Dec 9, 2015
Game Boy Advance
Standard
CN
TBD
Cancelled
User Score
70 /100
Mixed or Average
Based on 6 ratings
Aggregated from player ratings across platforms worldwide.
Score Guide
90–100
Universal Acclaim
75–89
Generally Favorable
50–74
Mixed or Average
Users
20–49
Generally Unfavorable
0–19
Overwhelming Dislike