Kokuu Hyouryuu Nirgends cover art

Kokuu Hyouryuu Nirgends

"Basically, it alternates between the adventure part, which depicts the interaction with fellow crew members, and the battle part, which controls the humanoid deformable fighter Grywurm (Glühwurm) and shoots down enemy planes."

Microcabin·NEC Home Electronics· June 28, 1996· Main Game

Basically, it alternates between the adventure part, which depicts the interaction with fellow crew members, and the battle part, which controls the humanoid deformable fighter Grywurm (Glühwurm) and shoots down enemy planes. It's easy to imagine a flight simulator or a 3D shooter as a fighter, but in reality it's a command line plus real-time. The depiction is 3D, but PC-FX does not have polygon function, so it is represented by sprites used in FC and SFC and pseudo 3D expressed in BG.

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PC-FX
Standard
JP
Jun 28, 1996
PC (Microsoft Windows)
Standard
JP
Dec 31, 1997
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