Kill.Switch cover art

Kill.Switch

"Aiming and moving in cover and blind-fire modes is tricky, though."

Namco·Hip Interactive· October 28, 2003· Main Game
75
Critic Score
4 reviews
71
User Score
24 ratings

Aiming and moving in cover and blind-fire modes is tricky, though. To gain the 3-D effect, some detail gets sacrificed. Usually this is no problem, but occasionally you'll have a tough time recognizing an object. You move from area to area to engage a new group of enemies. You'll conveniently find crates for cover and barrels to help you pull off big explosions. Locking the enemy in your crosshairs, signified by your crosshairs turning red, doesn't guarantee a direct hit? The accuracy depends on the weapon of choice. A shotgun will normally provide a kill on the first shot. If you have an automatic rifle, your shots are relatively inaccurate even if your aim is true.

Released 28 October 2003 for PC (Microsoft Windows), PlayStation 2 and Xbox by Namco, published by Hip Interactive. Rated 16 by PEGI, T by ESRB.

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Artwork & Box Art

Kill.Switch artwork 1
PC (Microsoft Windows)
Standard
EU
Mar 31, 2004
PC (Microsoft Windows)
Standard
NA
Mar 3, 2004
PlayStation 2
Standard
EU
Feb 2, 2004
PlayStation 2
Standard
NA
Oct 28, 2003
Xbox
Standard
NA
Oct 28, 2003
Critic Score
75 /100
Generally Favorable
Based on 4 professional reviews
Aggregated from professional game critics and publications.
User Score
71 /100
Mixed or Average
Based on 24 ratings
Aggregated from player ratings across platforms worldwide.
Score Comparison
Critics
75
Users
71
Score Guide
90–100
Universal Acclaim
75–89
Generally Favorable
Critics
50–74
Mixed or Average
Users
20–49
Generally Unfavorable
0–19
Overwhelming Dislike