Hunchback II: Quasimodo's Revenge cover art
Games / Platform / The Hunchback of Notre-Dame

Hunchback II: Quasimodo's Revenge

"On the first six screens Quasimodo must collect bonus bells to reach the following screen."

Ocean Software· November 1, 1984· Main Game

On the first six screens Quasimodo must collect bonus bells to reach the following screen. On the first, a simple platform arrangement, the bells are set into the floor and walking over them will collect them. Each level of the platform screen is connected by the bell ropes at either end which go up and down. Hazards include arrows and fireballs which must be ducked or jumped, while on subsequent screens there are bats, birds and axes. On the seventh screen, which is inside the castle belfry, the working mechanisms of the clock threaten him. On completing the seventh screen, the game returns to screen one with an increased level of difficulty.

Hunchback II: Quasimodo's Revenge screenshots

Hunchback II: Quasimodo's Revenge screenshot 1
Hunchback II: Quasimodo's Revenge screenshot 2
Hunchback II: Quasimodo's Revenge screenshot 3
Hunchback II: Quasimodo's Revenge screenshot 4

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Hunchback II: Quasimodo's Revenge screenshots

Hunchback II: Quasimodo's Revenge screenshot 1
Hunchback II: Quasimodo's Revenge screenshot 2
Hunchback II: Quasimodo's Revenge screenshot 3
Hunchback II: Quasimodo's Revenge screenshot 4

Artwork & Box Art

Hunchback II: Quasimodo's Revenge artwork 1
Amstrad CPC
Standard
EU
Dec 31, 1985
Commodore C64/128/MAX
Standard
NA
Nov 1, 1984
ZX Spectrum
Standard
EU
Dec 31, 1985
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