God of War: Chains of Olympus cover art

God of War: Chains of Olympus

"Kratos makes his inaugural appearance on a portable gaming platform in the third instalment of the God of War series."

Ready At Dawn·SCE Santa Monica Studio·Sony Computer Entertainment·Capcom· March 4, 2008· Main Game
87
Critic Score
4 reviews
82
User Score
331 ratings

Kratos makes his inaugural appearance on a portable gaming platform in the third instalment of the God of War series. Chains of Olympus serves as a prequel, unfolding its narrative a decade before the events in the original God of War. While retaining the familiar gameplay dynamics of its predecessors, subtle modifications enhance the overall experience. Kratos embarks on a journey through various levels, engaging in relentless combat against foes and formidable bosses, deciphering puzzles based on manipulating boxes, and participating in quick-time events. Throughout his odyssey, he amasses red orbs to fortify his weapons and abilities, secures Gorgon eyeballs to augment his health, and acquires Phoenix feathers to amplify his magical prowess. The game's controls underwent refinement to harmonize with the reduced button configuration of the PSP. Dodging, for instance, now necessitates the utilization of both shoulder buttons and the analogue stick. The iconic Blades of Chaos, synonymous with the God of War series, make a return, accompanied by an array of new weapons and magical spells such as the Sun Shield, Efreet spell, and Light of Dawn. The narrative unfolds as the Gods dispatch Kratos to the city of Attica, charging him with the defence against an encroaching Persian army. However, as Morpheus unleashes chaos, Kratos finds himself compelled to harness his formidable powers to once again rescue the world from impending doom.

Released 4 March 2008 for PlayStation Portable by Ready At Dawn and SCE Santa Monica Studio, published by Sony Computer Entertainment and Capcom. Rated MA 15+ by ACB, M by ESRB. About 4.5 hours to beat.

Story

Set halfway through Kratos' ten years of servitude to the Gods, Chains of Olympus begins with Kratos being dispatched to the city of Attica to help defend it from the invading Persian army. Soon after his arrival, the Spartan spots a basilisk climbing over the city walls and gives chase. During his chase, Kratos confronts the Persian King inside the city and kills him. Taking the King's power to summon the Efreet, he then encounters the basilisk and kills it. After defeating the basilisk, he witnesses the sun fall from the sky, plunging the world into darkness. Following the dim remaining light on the horizon, Kratos fights his way through the city of Marathon, along the way encountering the black fog of Morpheus, which now covers the land in darkness.

God of War: Chains of Olympus screenshots

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God of War: Chains of Olympus screenshots

God of War: Chains of Olympus screenshot 1
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God of War: Chains of Olympus screenshot 3
God of War: Chains of Olympus screenshot 4
God of War: Chains of Olympus screenshot 5

Artwork & Box Art

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God of War: Chains of Olympus artwork 2
PlayStation Portable
Standard
NA
Mar 4, 2008
PlayStation Portable
Standard
JP
Jul 10, 2008
PlayStation Portable
Standard
AU
Mar 27, 2008
PlayStation Portable
Standard
EU
Mar 28, 2008
Critic Score
87 /100
Generally Favorable
Based on 4 professional reviews
Aggregated from professional game critics and publications.
User Score
82 /100
Generally Favorable
Based on 331 ratings
Aggregated from player ratings across platforms worldwide.
Score Comparison
Critics
87
Users
82
Score Guide
90–100
Universal Acclaim
75–89
Generally Favorable
CriticsUsers
50–74
Mixed or Average
20–49
Generally Unfavorable
0–19
Overwhelming Dislike