Ghostbusters cover art
Games / Arcade / Ghostbusters

Ghostbusters

"Ghostbusters is an action game that features an overhead-view and a side-view."

Activision·Gradiente·Sega·Proein·Ricochet·Dro Soft·Home Entertainment Suppliers Pty Ltd·Tec Toy·Tec Toy· October 26, 1984· Main Game
80
Critic Score
1 reviews
75
User Score
43 ratings

Ghostbusters is an action game that features an overhead-view and a side-view. From Ghostbusters HQ, the player must monitor a map of midtown Manhattan for "ghost alarms", as well as for casual, roaming spirits, and plot a route to the alarmed area. Once the route is plotted, the player then controls the purchased Ghostmobile as it drives through traffic. Here, the player is able to capture casual ghosts on the way if they are en route. When the haunted location is reached, the game switches to a side-view. Two of the Ghostbusters will take position, activate their proton beams, and toss a trap to the ground. The player must then use the two Ghostbusters to attempt to lead the ghost(s) over the placed trap. Once activated, the trap springs to capture any ghosts directly above it. A successful capture will earn the player money, which can then be used to purchase new Ghostbusters vehicles and new modifications for it. An unsuccessful capture will see the ghost fly away (after nastily sliming one of the Ghostbusters).

Released 26 October 1984 for Amstrad CPC, Apple II, Atari 2600 and Atari 8-bit by Activision, published by Gradiente and Sega. About 1 hours to beat, 15 hours for everything.

Story

Based on the 1984 film of the same name, the Ghostbusters are the ones to call to "bust" any ghost hauntings. They do this through the use of nuclear-accelerated "proton packs" and "ghost traps", whereby the ghosts can be captured and transferred to a secure storage facility at their Headquarters. However New York City has suddenly become a very haunted place, and the number of ghosts has suddenly and dramatically increased. The Ghostbusters must reduce the paranormal psychokinetic energy, the "PK level" in the city, which represents ghost power, before the Temple of Zuul awakens and resurrects an evil goddess called Gozer.

Ghostbusters screenshots

Ghostbusters screenshot 1
Ghostbusters screenshot 2
Ghostbusters screenshot 3
Ghostbusters screenshot 4
Ghostbusters screenshot 5
Ghostbusters screenshot 6

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Gameplay Video
Gameplay Video

Ghostbusters screenshots

Ghostbusters screenshot 1
Ghostbusters screenshot 2
Ghostbusters screenshot 3
Ghostbusters screenshot 4
Ghostbusters screenshot 5
Ghostbusters screenshot 6

Artwork & Box Art

Ghostbusters artwork 1
Ghostbusters artwork 2
Ghostbusters artwork 3
Ghostbusters artwork 4
Ghostbusters artwork 5
Amstrad CPC
Standard
EU
Dec 31, 1985
Apple II
Standard
NA
Jan 1, 1985
Atari 2600
Standard
NA
Oct 1, 1985
Atari 8-bit
Standard
NA
Feb 1, 1985
Commodore C64/128/MAX
Standard
AU
Dec 31, 1985
Sega Master System/Mark III
Standard
BR
May 1, 1991
ZX Spectrum
Standard
EU
Dec 31, 1985
Sega Master System/Mark III
Standard
NA
May 1, 1987
Commodore C64/128/MAX
Standard
EU
Nov 1, 1984
Commodore C64/128/MAX
Standard
NA
Oct 26, 1984
DOS
Standard
NA
Dec 31, 1986
MSX
Standard
EU
Dec 31, 1985
Sega Master System/Mark III
Standard
EU
Oct 1, 1989
Critic Score
80 /100
Generally Favorable
Based on 1 professional review
Aggregated from professional game critics and publications.
User Score
75 /100
Generally Favorable
Based on 43 ratings
Aggregated from player ratings across platforms worldwide.
Score Comparison
Critics
80
Users
75
Score Guide
90–100
Universal Acclaim
75–89
Generally Favorable
CriticsUsers
50–74
Mixed or Average
20–49
Generally Unfavorable
0–19
Overwhelming Dislike