Dangerous Dave cover art

Dangerous Dave

"The object of the game was to collect gold cups to move on to the next level."

John Romero· October 1, 1988· Main Game
59
User Score
25 ratings

The object of the game was to collect gold cups to move on to the next level. Since the original 1988 publishing of Dangerous Dave on UpTime, there have been three sequels and three ports of the original to other platforms. The idea of Dangerous Dave came to John Romero under the influence of Super Mario. There are definitely similarities that are easily noticeable, such as the secret levels, the level design, the monsters, and the jumping. The mission is to guide Dave through ten levels, collecting trophies in the hideout of his enemy, Clyde. Romero says that among all Dangerous Dave sequels Dangerous Dave in the Haunted Mansion is "the best Dave ever created". In 2008 Dangerous Dave in the Haunted Mansion was ported to cell phones.

Dangerous Dave screenshots

Dangerous Dave screenshot 1
Dangerous Dave screenshot 2
Dangerous Dave screenshot 3
Dangerous Dave screenshot 4

Other versions of Dangerous Dave

Games like Dangerous Dave

Dangerous Dave trailer and videos

Gameplay video
Gameplay video

Dangerous Dave screenshots

Dangerous Dave screenshot 1
Dangerous Dave screenshot 2
Dangerous Dave screenshot 3
Dangerous Dave screenshot 4

Artwork & Box Art

Dangerous Dave artwork 1
Apple II
Standard
WW
Oct 1, 1988
DOS
Standard
WW
Dec 31, 1990
User Score
59 /100
Mixed or Average
Based on 25 ratings
Aggregated from player ratings across platforms worldwide.
Score Guide
90–100
Universal Acclaim
75–89
Generally Favorable
50–74
Mixed or Average
Users
20–49
Generally Unfavorable
0–19
Overwhelming Dislike