Daisenryaku cover art

Daisenryaku

"One of many grand war simulations in Daisenryaku series, Daisenryaku for Famicom is a turn-based strategy with quite modern armies, the abstract "Blue" and "Red" countries (controlled by the player or AI), are at war with each other."

Quest·SystemSoft·Bothtec, Inc.· October 11, 1988· Main Game

One of many grand war simulations in Daisenryaku series, Daisenryaku for Famicom is a turn-based strategy with quite modern armies, the abstract "Blue" and "Red" countries (controlled by the player or AI), are at war with each other. Three basic phases make up each turn: production, movement and combat. Like in other Daisenryaku games, each side has to produce units such as infantry, several types of tanks, helicopters, etc. Attack is possible, when enemies are near. The game includes 30 maps with varied types of locations and terrains (islands, deserts, mountains, etc.) Each terrain type has different movement and defence values. This version uses "fake hexagons" for battlefields; the hexagons are in fact squares, with six neighbours. As opposed to most other versions, it has round-based combat, i.e. a turn ends when the player has moved all the units. It also has a less complex management system than the computer versions.

Released 11 October 1988 for Family Computer and PC (Microsoft Windows) by Quest and SystemSoft, published by Bothtec, Inc.. Rated L by ClassInd.

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Artwork & Box Art

Daisenryaku artwork 1
Family Computer
Standard
JP
Oct 11, 1988
PC (Microsoft Windows)
Standard
WW
Mar 20, 2012
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