Cosmo Police Galivan cover art
Games / Shooter / Platform / Cosmo Police Galivan

Cosmo Police Galivan

"Cosmo Police Galivan puts the player in control of a human being armed with a beam blade, which is only able to attack monsters in close proximity."

Nichibutsu·Imagine Software· December 11, 1985· Main Game

Cosmo Police Galivan puts the player in control of a human being armed with a beam blade, which is only able to attack monsters in close proximity. As the game continues, the player character can use different powers - some ranged - to take out enemies and progress further. Eventually, the player will have the option of becoming a metal-armored officer with considerably more fire-power, though this power-up state will vanish if too much damage is taken. The player character will also level-up after destroying so many enemies, improving their health and "cosmo points" - a stat similar to mana that is used to power the player character's special attacks. The game's world is a network of caves that the player can explore for necessary items and bonus areas. The NES version expands this aspect, providing some Metroidvania-esque exploration. Some impediments are in place to restrict further exploration until the right item is found, as well.

Released 11 December 1985 for Family Computer, Amstrad CPC, Arcade and ZX Spectrum by Nichibutsu, published by Imagine Software. Rated L by ClassInd.

Cosmo Police Galivan screenshots

Cosmo Police Galivan screenshot 1
Cosmo Police Galivan screenshot 2
Cosmo Police Galivan screenshot 3

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Cosmo Police Galivan screenshots

Cosmo Police Galivan screenshot 1
Cosmo Police Galivan screenshot 2
Cosmo Police Galivan screenshot 3

Artwork & Box Art

Cosmo Police Galivan artwork 1
Family Computer
Standard
JP
Jun 3, 1988
Amstrad CPC
Standard
EU
Dec 31, 1986
Arcade
Standard
JP
Dec 11, 1985
ZX Spectrum
Standard
EU
Dec 31, 1986
Commodore C64/128/MAX
Standard
EU
Dec 31, 1986
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