
Konami’s LCD port of Contra. Gameplay handles similar to the base stages. The player progresses forward in a pseudo-3D environment as foot soldiers and xenomorph aliens approach and attack. There are a total of 3 levels. Each level is completed by destroying central targets on a wall that are guarded by enemies and missiles; the targets are collectively termed Falcon Phaso-Sensors. The player automatically runs through each corridor, which progressively increases in distance, during which soldiers and aliens are confronted; at the end of each are the boss battles, the sensors.
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Artwork & Box Art
Handheld Electronic LCD
Standard
NA
Dec 31, 1989
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