10-Yard Fight cover art

10-Yard Fight

"The game is viewed in a top-down perspective and is vertical scrolling."

Irem·Irem·Taito· December 1, 1983· Main Game
59
User Score
15 ratings

The game is viewed in a top-down perspective and is vertical scrolling. The player does not select plays for either offense or defense. On offense, the player simply receives the ball upon the snap and either attempt to run with the quarterback, toss the ball to a running back, or throw the ball to the one long distance receiver - basically the option offense. On defense, the player chooses one of two players to control, and the computer manipulates the others. The ball can also be punted or a field goal can be attempted. 10-Yard Fight has five levels of difficulty; from easiest to most difficult: high school, college, professional, playoff, and Super Bowl. If the player wins both halves of an "accelerated real time" 30-minute half at an easier level, the player advanced to the next level of difficulty, like a career mode.

Released 1 December 1983 for Arcade and MSX by Irem and Irem, published by Taito. Rated L by ClassInd, E by ESRB. Up to 2 players locally.

Story

You start off playing at a high school level and advance toward the pros, moving up each time you make a touchdown. There are five levels of play including: High School Level, College Level, Professional Level, Playoff Level and Super Bowl Level.

10-Yard Fight screenshots

10-Yard Fight screenshot 1
10-Yard Fight screenshot 2
10-Yard Fight screenshot 3

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More from Irem

10-Yard Fight trailer and videos

Gameplay video
Gameplay video

10-Yard Fight screenshots

10-Yard Fight screenshot 1
10-Yard Fight screenshot 2
10-Yard Fight screenshot 3

Artwork & Box Art

10-Yard Fight artwork 1
Arcade
Standard
JP
Dec 1, 1983
Arcade
Standard
EU
Dec 31, 1983
Arcade
Standard
NA
Dec 31, 1983
MSX
Standard
JP
Dec 31, 1983
User Score
59 /100
Mixed or Average
Based on 15 ratings
Aggregated from player ratings across platforms worldwide.
Score Guide
90–100
Universal Acclaim
75–89
Generally Favorable
50–74
Mixed or Average
Users
20–49
Generally Unfavorable
0–19
Overwhelming Dislike